Fan-made and unofficial. Not affiliated with or endorsed by Ubisoft. Rayman is a trademark of Ubisoft.
Free from https://alexandertgs.com/mods/ - please link there instead of reuploading.
Back up Bundle_PC.ipk before you start. That backup is how you undo this mod.

# Alexander TGS — Coastal Edition / Raymesis

Texture skin for Raymesis in Rayman Legends PC. The internal atlas bank is named
`zombi`; these files replace Raymesis, not Dark Rayman or the standard Rayman.

White/ivory cotton shirt, red YouTube play logo with black TGS, clean white shoes,
warm peach facial pieces, brown curl texture, smoky brown lenses with gold rims,
coordinated costume/shooter/duck forms and a matching HUD portrait.

## Install with Rayman Control Panel

1. Back up your current RCP mod/archive and close the game.
2. Find each exact RCP texture entry below and use the PNG import/texture
   replacement action with the matching file from IMPORT_PNG.
3. Import all nine files, then save the edits and save/export/repack your mod
   using your usual working RCP method.
4. Launch the game and select Raymesis.

| RCP texture entry | PNG in IMPORT_PNG | Native size |
| --- | --- | --- |
| `rayman_pack_zombi_001_0.tga.ckd` | `rayman_pack_zombi_001_0.png` | 2048 × 2048 |
| `rayman_pack_zombi_001_1.tga.ckd` | `rayman_pack_zombi_001_1.png` | 1024 × 1024 |
| `rayman_pack_costume_zombi_001_0.tga.ckd` | `rayman_pack_costume_zombi_001_0.png` | 512 × 256 |
| `rayman_pack_costume_zombi_001_1.tga.ckd` | `rayman_pack_costume_zombi_001_1.png` | 256 × 128 |
| `duck_pack_rayman_zombi_001_0.tga.ckd` | `duck_pack_rayman_zombi_001_0.png` | 512 × 256 |
| `duck_pack_rayman_zombi_001_1.tga.ckd` | `duck_pack_rayman_zombi_001_1.png` | 256 × 128 |
| `shootermoskitoray_pack_zombi_001_0.tga.ckd` | `shootermoskitoray_pack_zombi_001_0.png` | 1024 × 512 |
| `shootermoskitoray_pack_zombi_001_1.tga.ckd` | `shootermoskitoray_pack_zombi_001_1.png` | 512 × 256 |
| `ui_bar_rayman_a2.tga.ckd` | `ui_bar_rayman_a2.png` | 512 × 512 |

The four `_1.png` files are ready-to-import RGBA rim textures combining the
supplied `_1` RGB with the `_2` opacity mask. Do not import a separate `_2` PNG.
Do not rename raw PNGs to CKD; import them through RCP's texture workflow.
Only IMPORT_PNG contains installation files.
INSTALL_MANIFEST.csv includes expected cooked paths for navigation. The source
was an extracted PNG archive, so exact texture basenames are authoritative if
RCP shows a different prefix or directory layout.

## Geometry and appearance

No PBKs, UVs, bones, skeletons, animation keys, actors or gameplay settings changed.
Every gameplay diffuse texture retains its original alpha pixel for pixel, and
all import images retain native dimensions. The design fits the existing Raymesis
sprite silhouettes: curls are painted into the stock hair tufts, and the stock
hood/collar pieces are repainted as ivory shirt/collar folds. This does not add
the concept's rounder hair volume or replace Raymesis geometry with a new mesh.
Sunglasses are painted into the existing eye/eyelid variants and composite faces.

## Validation / in-game check

All packaged PNGs passed complete decoding, PNG CRCs, full zlib decompression,
IEND and scanline checks. All four gameplay alpha masks and rim masks were
compared with the supplied originals. ZIP contents were CRC-tested and every
archived PNG was decoded after compression. See VALIDATION.json for hashes.

The game was not run here. Check idle/blinking, run/jump/attack/hover, the logo
orientation, sunglasses alignment, and duck/shooter forms. Stock geometry is
preserved, but artwork fitting under each animation still requires an in-game
check. Tiny TGS lettering will be less legible at normal gameplay scale.

## Restore / reproducible source

Import the nine matching files from ROLLBACK_PNG to restore the original Raymesis
art supplied in your archive. This does not undo unrelated earlier mods.
REBUILD contains the original PNGs, generated paint masters, recorded prompts,
registration/build/packaging scripts and dependency list. Artwork was created
with the built-in image-generation tool; the included masters allow rebuilding
without another generation call.

