SELENA NAVY / CYAN - CYAN GLOW 01

Cyan halo at the usual princess glow strength, with internal seam suppression
and soft mesh-boundary fades. Halo RGB is (60,235,255). The supplied artwork
is preserved. Includes main, costume, duck and shooter forms plus portrait.

INSTALL ALL 13 FILES IN INSTALL_MANIFEST.csv TOGETHER.
All targets are in Bundle_PC.ipk for SELENA (mexicandark).
1. Import NINE IMPORT_PNG/Bundle_PC PNGs using RCP TEXTURE conversion:
   barbara_pack_mexicandark_001 diffuse: 4096x4096; _1 rim: 2048x2048.
   barbara_pack_costume_mexicandark_001, duck_pack_barbara_mexicandark_001,
   shootermoskitobarbara_pack_mexicandark_001: diffuse 2048x2048;
   their _1 rim layers: 1024x1024.
   ui_bar_barbara_a7: unchanged supplied portrait, 512x512.
   Preserve alpha and dimensions. No separate _2 imports are needed.
2. RAW replace FOUR IMPORT_COOKED/Bundle_PC PBKs using the exact paths in
   the manifest. Already cooked files; do not texture-convert them.
3. Save/rebuild Bundle_PC.ipk, restart fully and select SELENA.
Expanded textures and matching PBKs MUST be installed together.

Original artwork pixels, original piece geometry/normals and template keys
are retained. UVs are rescaled for the new canvases. Separate bone-bound
cyan halo surfaces follow the existing animations. Full source alpha
suppresses artificial halo lines at internal patch cuts. Identified eye,
mouth, nose, eyebrow and FX templates are excluded from halo. The halo fades
before its mesh boundaries to avoid hard rectangular edges. Soft halo tiles
use reduced resolution independently of original artwork, which retains its
full source pixel resolution. Identical halo tiles reuse texture space.

Standing/running previews are CPU reconstructions using installed skeleton
and animation data, not game captures. Duck/shooter atlas previews are also
included. Runtime lighting, all poses and transitions still need a game
check. Expanded textures use more GPU memory, like the other glow packages.

ROLLBACK: texture-import all nine ROLLBACK_SKIN_PNG files and RAW replace
all four ROLLBACK_PBK files in Bundle_PC.ipk. Do both parts together. These
restore supplied skin textures and the installed mesh banks read before
this build. They do not undo unrelated actor or animation modifications.

Checks: original art pixels and geometry retained; four PBK imports re-read
with byte-identical binary roundtrips; PNG dimensions/decoding; ZIP integrity.
No installed game archives were modified.
